

START=X was removed in Pokémon HeartGold and SoulSilver. In Pokémon Diamond, Pearl, and Platinum, LR is replaced with START=X, wherein the player can use the START button instead of the X button to open the menu. The L=A option maps the L button to the same functions as the A button. In Pokémon Ruby, Sapphire, and Emerald, "Normal" restricts the player to only the A and B buttons, while LR allows using the L and R buttons to switch between certain screens, such as Bag pockets or Pokémon Storage System boxes. RSE: Normal LR L=A FRLG: Help LR L=A DPPt: Normal START=X L=A HGSS: Normal L=A XY & ORAS: Default L=A No LR Button SMUSUM: Default L=A This setting controls the behavior of the handheld's buttons used by the game. In Diamond and Pearl only, the game's name is shown inside the frame. The option is named "Change Window" in Pokémon Brilliant Diamond and Shining Pearl and appears between Text Speed and Battle Effects.Įvery game uses its respective "Type 1" frame as the default. This setting controls the appearance of the border around text boxes. This setting controls whether descriptions appear for the menu entries. It is absent from the Korean versions of Gold and Silver since the print feature was removed. This setting controls the contrast of prints. Earphone2 and Earphone3 instead focus the audio to the left and right earphones, respectively. Yellow's Earphone1 option is the equivalent to Stereo in later games. This setting was removed starting in Generation VI due to the games now using the handheld's system settings. This setting controls the audio output of the game.ĭP-B2W2: Mono Stereo GS-FRLG: Mono Stereo Yellow: Mono Earphone1 Earphone2 Earphone3 In Pokémon Scarlet and Violet, the Battle Style is locked to "Shift". In Pokémon Legends: Arceus, the Battle Style is locked to "Set". The player can switch Pokémon even if the player's Pokémon would normally be unable to switch out, such as by being locked into a multi-turn move like Petal Dance. In Generation IV, if the choice is Set and the player's Pokémon is knocked out against a wild Pokémon, the player will be forced to send out his or her next Pokémon without being given the option to immediately escape. Set is always used in a Double, Triple, Multi, or Rotation Battle, as well as in designated battle facilities (such as the Battle Frontier or the Battle Tree) or multiplayer battles. "Switch" was called "Shift" prior to Generation VI.

This setting controls whether or not the player is asked to recall their Pokémon whenever the opponent sends out their next Pokémon. In Generation I, the battle effects are displayed during the Champion battle against the rival even if this feature is turned off. This setting controls the appearance of certain graphical elements during battles, such as move animations, status infliction, and weather.Ĭalled Battle Scene from Generation II to IV, Animation in Pokémon Yellow, and Battle Animation in Pokémon Red and Blue. "Fast" is the default in Pokémon Legends: Arceus. "Normal" was called "Medium" prior to Generation VI. This setting controls the display speed of the text box. Underlined options represent the default settings.

