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Administrative platform sail forth
Administrative platform sail forth










administrative platform sail forth

But if her cost raise to like 10k, most players will take hint that she's too expensive for chapter 1. For example, Brigantine at the price of 2.8k feels not too hard to grind in chapter 1. Every ship should cost a lot more expensive to discourage grinding, which also encourage boarding and capture instead.Also make the skull pirate who engage the giant crab boss sail Brigantine instead of Sakana. She is real fast, while still vulnerable in term of having no front guns. Make Sakana discoverable in chapter 2.So that will teach both importance mechanics in naval combat: boarding to capture instead of shooting down, and be aware of the point of sail even before engaging enemy ship. But she is also hard to maneuver (square-rigged). Since this ship is ideal for boarding party (host lots of crew). At the start of chapter 1, let player build Langskip instead of Brigantine.

administrative platform sail forth

I think she should appear from chapter 3 onward. That's not quite encourage trying other ship design. Brigantine is totally OP! You can use her from chapter 1 till the end of the game.Postpone Sea Lady to chapter 3, and Osprey to chapter 4 (in response to postpone Idea to chapter 2).At the start of chapter 1, let player build Panda/Pelican/Panache instead of Idea.Make her available at the start of chapter 2 instead (that is, after beating chapter 1 boss). Don't let player build her at the beginning of chapter 1. But they all are not worth keeping at the stage (like, when I already have Osprey in chapter 3, Sea Lady seems to be less sexy). And sometime I can capture those new ship and give it a try. So I have seen all ship classes in the game. On chapter 5, I replace all ships in my fleet to Xebec.Īlong the way I did hunt down every pirate ship.Play chapter 4 without building new ships.On chapter 3, I replace Idea with Osprey.Play chapter 2 without building new ships.So I just skip Idea and build Brigantine right away without grinding.) (Note that on my second playthrough, I'm so lucky to find an abandoned ship (Panache, iirc).While I'm already backed up with the overpower Brigantine. I'm a bit disappoint since his ship is not better than mine. All of that done before chapter 1 boss fight!.So I grind a bit to get Brigantine as my 2nd ship in my fleet. I'm feeling that the next step is a boss fight. Complete the quest and get the harpoon gun. I save up enough wooden prank to build Idea. Explore the world a little bit at moderate pace (fishing, shooting crates, take pictures - no sense of grinding at all).Surprise to see Idea and Brigantine available to build, with the relatively cheap price! But this decision is not importance at all, since I build the next ship almost right away. I choose Azalea as my first ship, since she's a bit faster than another.During my playthrough till the credit roll, I've use only these ships:Īzalea -> Idea -> Brigantine -> Osprey -> Xebec. However, the ship unlock path doesn't encourage me to actually use many of them. There are 16 different ship classes, if I count correctly.












Administrative platform sail forth